Program Contact: Elena Bertozzi 203-582-7998
The Game Design and Development minor provides students with a solid foundation in fundamental principles and concepts in game design, and the opportunity to develop some specialized technical skills and competence. A minor may be combined with any major inside or outside the College of Arts and Sciences, complementing majors or minors in other disciplines on campus (18 credits).
Students minoring in Game Design and Development must complete the following:
Code | Title | Credits |
---|---|---|
Minor Core Requirements | 9 | |
Introduction to Game Design | ||
Creativity and Computation | ||
Introduction to Game Development | ||
Minor Electives | 9 | |
Select any three courses from the following list in consultation with your adviser. Minors are encouraged to take additional courses as free electives outside their major at the 300-400 level. 1 | ||
Drawing for Games and Animation | ||
Special Topics in Game Design | ||
Professionalism Practice for Game Design | ||
Game Art Pipeline 1 | ||
Game Lab I: Team Projects | ||
Game Lab II: Team Projects | ||
Interactive Storytelling and Narrative | ||
Game Design Tools and Processes | ||
Game Art Pipeline II | ||
The Art of Audio Narrative | ||
Game Lab Iii: Team Projects | ||
Game Lab IV: Team Projects | ||
VR/AR Development for Games | ||
Advanced Topics in Game Development | ||
Board Game Design | ||
The Business of Games | ||
History of Video Games | ||
Critical Game Studies Seminar | ||
Games, Learning & Society | ||
Technical Art Production,Game Art III | ||
Game Audio Design | ||
Total Credits | 18 |
- 1
Substitutions to this list are permitted with prior approval of the program director.